Monthly Archives: June 2017

Dayz 6.2 Stable!

Dayz 6.2

In November 2016, B. Hicks explained the dev team was splitted into two groups: one small team of five/six people working on 0.62 and the rest going on the Beta Milestone (0.63). Very early, 0.62 update was announced as a overhaul of Chernarus’s visual fidelity which won’t affect the gameplay part (player controller or animations). The massive improvement will be making forests & environment look more real. To summarize, it includes: Trees, grass, ferns, plants, plains and roads.

The team managed to roughly double vegetation object count (~2.6 millions vegetation objects), add 8 new forest surface textures and developed a technology allowing them to randomize the variety of vegetation but also trees colorization. The update also aim for a better “feeling” as the wind and weather will have direct effect the environment.

Here is a list of changes:

0.62 Update will include:

New tree models
Denser forests
New clutter (grass, small plants)
New surface textures (roads, plains and such)
Improved wind behavior
New shader for the wind, affecting trees and grass
Tweaked and changed lighting for the world
Small improvements to satellite textures
Many reworked locations on Chernarus
Reworked ghillie (to be consistent with new tech)
Grass render distance (not confirmed yet)
New Ambient Sounds

0.62 Update will NOT include:

Any changes to gameplay
Any changes to buildings and structures
Any changes to player model fidelity
Any changes to animation fidelity